“Desert Robot” Prototype Update

Progress video of the combat:

 

Map of Demo Level

DemoMap.png

The plan is to have a level with a good amount of platforming and combat. With exploration sections intertwined between them. Enforcing the 3 biggest cores of the game; Shooter Combat, Interesting Movement and Resource Upgrading.

We start off the player calmly in the demo level and introduce the movements in an enemy free environment with platforming challenges. Then we introduce enemies, but remove all platforming challenges, but if they explore they will get both enemies and platforming.

When they continue with the level we have a harder platforming challenge together with combat.

Then a final boss fight which is combat and platforming combined. The boss uses mechanics introduced by the other enemies on the level, only stronger versions of them.

That is the very basic gameplay progression thought behind the level. More in-depth analysis will come at a later date 🙂

 

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