Hobby Project – Update 1

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I’ve been working a lot more on learning C# and playing around with art styles. The game will be a platforming-adventure game, with a lot of environmental storytelling and world building. It will have a simple combat system to create the sense of enemies in the world and to be able to have faster paced reaction gameplay. I’m just trying to iron out the mechanics right now and make them feel good to use, while designing more interesting choices in the game and adding depth.

My ultimate goal with the game is to have a vertical slice of a game, which will be fun and show the potential depth. And to create the vertical slice completely by myself to practice all the different aspects of game development.

I’m fairly happy with how the art style is looking, I am planning on having a bit more detail in both the modeling and the textures. I will also add more contrast between the player and environment.

The combat system for now is that you have a ranged attack that removes enemy armor and a melee attack that cannot damage units with armor. So you have to stay at range a bit and pepper them with throwing stars then run in for the finishing blow. I am currently in the process of designing enemies that work well with this combat. The one enemy I have now is a simple “Gumba” type enemy, so the player can’t just run through all the levels, so he can earn easy resources, to create a sense of hostility in the world without making the game super hard in the beginning and to introduce the player to enemies and combat.

Hobby Project – Introduction

I’ve have begun working on a little hobby project game, I have worked on games before obviously, but I felt like a wanted to make a game all by myself to get a deeper understanding of every part of the game development process.

I’m a fan of samurais and their style, so I thought it’d be cool to make a game about that. I have also wanted to make a 2D or 2,5D game so I decided to go with 2,5D. So I have started prototyping some mechanics and created the main character and made some animations.

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I wanted the style of the characters to be very cubic, both for simplicity and for a unique style. I made some concepts then moved on the creating the 3D model in 3DS Max. Using CAT I rigged and skinned the model. I animated it in 3DS Max as well.

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I have worked on a movement system, a combat system and enemies. Not sure if I’m happy yet, since the design is not set in stone and I’m still prototyping and learning.

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More updates will come as I continue working on it.