Thought I would do a small rundown of prototypes and Hobby Projects I am currently working on or have made recently.
“Cube Adventure” – Unreal 4
Small game that I want to be a 3rd person action platformer. Also have a very Dark Souls inspired level design. Imagine Jak & Daxter combined with Dark Souls. With a focus on dodging and movement.
Everything is done by me – Animations, Scripting, Design, Art etc.

Scripting Work:
- Movement System
- Move around and look around
- Jump
- Combat System
- 3 Hit combo with different animations and properties for each strike
- Damage
- Dodge/Dash – Get more charges for killing enemies
- Enemies
- 1 Passive and 1 Aggressive
- Passive stands still and have a very short aggro range, and will fall back after it have chased the player for a bit
- Aggressive will move around when idle and will run towards the player from a longer distance and chase forever
- When close they will play attack and do damage
- They die when they take x damage
- Checkpoint System
- When close to a checkpoint it will trigger
- When dead you will return to the last triggered checkpoint

“Colorless” – Unity 5 – C#
A 2,5D action platformer. A game about a world losing it’s color and a samurai that is trying to save the world. This is a game about movement as well. You get extra jumps when killing enemies in the air, so it’s about going through the game while staying in the air as much as possible while destroying all the white blocks to bring back color.
Everything is done by me – Animations, Scripting (C#), Design, Art etc.

Scripting Work:
- Movement System
- Moving
- Double Jumping
- Add more jumps if killed something mid-air
- Combat System
- One spin attack
- Does damage on objects around the character
- Throwing Stars
- Environment Scripts
- Elevators
- Destructable Objects that spawn pickups
- Pickups
- Gives Health or Throwing Stars
- Checkpoint System
- Reach a trigger that activates a checkpoint
- Respawn at trigger when dead
- Enemies
- A cube that chases the player when within range
- When within a closer range stops for a second and then charges towards the player
- Cubes that float in air and does AoE damage on a timer


“Generic Zombie Shooter #1857384” – Unreal 4
I just wanted to do a First Person Shooter character with some enemies.

Scripting Work:
- Shooting Weapon
- Raycasting and doing damage on enemies
- Aim Down Sight
- Spawning Shells
- Recoil
- Animation triggering
- Enemies
- Spawn with random movement
- Play hit animation and do damage when close to player
- Ragdoll on killed
“Upgrade Game” – Unreal 4
A game about upgrading everything. You start slow and can’t do anything barely. Pickup talent points and spend them to gain more move speed, unlock jump etc.

Scripting Work:
- Talent Menu
- Buttons that increase stats or unlocks mechanics like Jump