Overview
Platform: Windows PC
Engine: Unity
Role: Game Designer, Level Designer
Tribal marathon is a local multiplayer running brawler. Up to four characters run forwards on a psuedo-random generated track and try to tackle each other off the track while collecting coins and avoiding obstacles. The player with the most coins at the end wins.
This game was made for an arcade station and we used an arcadeboard with a stick and two buttons for each player. It also worked very well with controllers.
Awards
Tribal Marathon won Gotland Game Conference Studens Choice Award 2013.
Job Description
I was in charge of all the levels in the game. Making the assets, the designs, the themes and putting it all together in unity and iterating them in accordence to testing feedback.
There was a total of 3 themes, each theme had 3 or more level sections. As well as transition sections between each theme. And the intro level section and the climax level section. Each theme also had a uniqe variation of assets.
The art style was very simple, we used a low poly style with only flat textures. This style was used because of the short time limit of the project and the need for a lot of varying themes.
I was also a part of the game design, we had such a small team so every design decision was discussed thoroughly with the entire team.
Game Design
- Collaborated in creating the game setting.
- Was part of all design discussions in the team.
- Collaborated in designing featuers such as power-ups, the tackling mechanic and more.
Level Design/Environment Art
- Designed all levels, from blockout to polish.
- Planned out the environment themes.
- Modelled a myriad of different assets in 3Ds Max, such as trees, houses, rocks, bushes and logs while following the art direction.
- Placed obstacles, power-ups and coins on each level.
- Art dressed all the levels.
- Documented testing feedback and made iterative changes accordingly.
- Created materials in Unity for every asset following the art style.